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DVG News 05-07-2008
Our PREORDER Program

Player Testimonials
Game Reviews

Down In Flames - Dogfight

Rommel Rules
Rommel Rules in Spanish
Rommel Sample Game in Spanish
Rommel Player Log
Rommel Box Back - Names
Rommel Sample Game...
Part #1, #2, #3, #4, #5, #6, #7
D-Day Map
Ghost Division Map
Rommel Box Mock-Ups

MNB-GW Plain Text Rules
MNB-GW In-Progress Rules
MNB-GW Scenarios & AAR

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For Field Commander Rommel...

WOW!! In an amazing two weeks I went from barely knowing about this game to thinking it is one of the best war games I have. The rules for your game are top notch. They are the best rules I have ever read for a war game. They are detailed, organized and provide clear examples. The game box is sweet. (I just wish I knew about it earlier and got my name in print.) The game pieces are nice and clear. I absolutely love the maps. They are a perfect size.
- Keith N.

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When I get a new game, I usually take out the rules and skim them to get a feel for the flow, look at the counters and map, and then put it away until I have more time to really learn the system. I did that yesterday with Rommel, but after skimming the rules realized, "Hey, I understand this enough to play it!"
- Paul A.

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Btw, great solitaire game, it's just a lot of fun to play! I have found the Battle Plan choices to be the heart of the matter, and my style evolved into a 2 Panzer unit attack w/the Assault Plan, hit 'em hard and fast, just like Rommel!
- Action Jackson R.

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Seems like a very easy to learn system, and so far it's very enjoyable, even in humiliating defeat.
- Brian Y.

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Upon receipt, I found all components present and easily identifiable, some very fine counters, and also appealing and clear maps. The game should play easily, but offers many variations and variables to work out in real play. It is helpful that you space your print out in the rules, and that you give give colorful appealing examples. Another great DVG product!"
- Ron B.

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Dan, congratats, on an excellent box layout. The cover art is great, the description is classic. I especially enjoyed the Rommel quotations on every side of the box. We will play this weekend, but so far, presentation gets an A+.
- Ben H. – The Original Game Shop

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Finding this game advertised on Consim-World home page, right when it was just starting to ship, I read all the rules and the examples of play provided on the company home page. I was hooked. Three interesting Campaigns for Solitaire play: 1940 France Ghost Division, North Africa 1941 & D-Day 1944. This is a Solitaires Wargamers dream.

The game arrived with top notch components, I mean top notch! The box is very well done and pleasing to the eyes and my game shelf. The laminated maps, all three of them are excellent, with most of the information you need to play printed right on them. Even the Players Log & the Rules are laminated and in full color. The counters are fantastic, such excellent quality and also protected with some sort of lamination. The Axis all have the Flag on the left side of the counter, the Allies Flag is on the right side of the counter. The counters all have silhouettes of vehicles or soldiers, which I really enjoy and again very pleasing to the eyes. All very well thought out.

There are 6 National Symbols or Flags, Allies: Belgium, France, United States, United Kingdom and the Axis: Italy and Germany. But really some of the UK counters in the Desert campaign also represent: India, New Zealand, Australia, South Africa & Free French.

The Rules are very easy to read and the Solitaire Decision making: deciding how to move your forces, while managing the supply resource and the time, not to mention, random drawing of Battle Plans for both side, makes repeat play with different out comes, almost limitless. I could see many more campaign based on this game system, like: Patton and Zhukov being excellent candidates to hopefully follow. This game is really like getting three excellent games for the price of one, in the same box.

I highly recommend this game, 100% thumbs up! This will most likely be one of the best War-games produced in 2008 and beyond. It will be come a classic, no doubt in my mind. Thanks DVG."
- Jay T.

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Every rule question I had I was able to find in the rulebook - very well written rules with helpful examples and an index to boot. I got crushed my first two plays and just got bogged down my third time. However I spent most of the next day thinking about different openings and battle assets purchases which is always the mark of a good game. I look forward to many more games in the series.
- Wray F.

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I thought I'd take the time to offer kudos to DVG for what I see as a pre-order program done right!

Not exactly sure how I became aware of Field Commander: Rommel but probably as a result of the Geek. I checked-out the website, signed up for the DVG newsletter and then queried DVG about its pre-order program (using a credit card, I would not be charged until the game went to the printer). So, on 27 June 2007 I pre-ordered Field Commander: Rommel. I was notified on 30 Jan 2008 that my credit card account would be billed, and I received Field Commander: Rommel 31 Mar 2008.

In between 27 June 2007 and 31 Mar 2008, DVG emailed me at least 15 updates on the progress of Field Commander: Rommel and kept its website current through that entire period. In addition, during that same period I sent 10 email inquiries related to the game's status or my account to DVG; I received 10 responses: 4 within one day and 6 in the same day.

When Field Commander: Rommel arrived there was a shipping problem, i.e., the box got smushed in the mail and within 4 days of notifying DVG, I had a replacement box in hand, shipped in a much more durable packaging. Note that I received my game before any distributors did. And, there was one other small perk, as one of the people who pre-ordered the game, my name is emblazoned on the outside side of Field Commander: Rommel's box bottom.

All in all, I am extremely pleased with DVG's pre-order process and have already pre-ordered the second game in the series: Field Commander - Alexander the Great.

Thanks DVG and Dan Verssen!
- David K.

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A first-class solo design in a nice physical package, FCR offers a surprisingly effective opponent in three different campaigns. Fans of WII or solo games will want this one.
Ted R.

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