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DVG News 09-17-2015
DVG News 2007 to July 2015

Game Tutorials
Field Commander: Rommel
Modern Naval Battles
Rise of the Zombies!

Computer Games
Field Commander Rommel for the PC
Field Commander Rommel for the Mac
Phantom Leader for Windows

Commander Series
Fleet Commander Nimitz

Field Commander Napoleon
Field Commander Alexander
Field Commander Rommel

Leader Series
Hornet Leader
Hornet Leader - Cthulhu Conflict
Phantom Leader Deluxe
Thunderbolt/Apache Leader
U-Boat Leader
Tiger Leader

Games with Solitaire Rules
The Cards of Cthulhu
Rise of the Zombies
Kill Shot


Down In Flames Series
Down In Flames - Aces High
Down In Flames - Guns Blazing
Down in Flames - Wingmen

Modern Naval Battles Series
Modern Naval Battles
Modern Naval Battles - Ship Expansion
Modern Naval Battles - Campaign

Games with Multi-Player Rules
Battle For Stalingrad
The Cards of Cthulhu
Rise of the Zombies
Kill Shot

Counter Trays
Cards of Cthulhu - Bonus Pack
Rise of the Zombies Poster
Miniatures for Thunderbolt/Apache Leader
Down In Flames - Guns Blazing - Extra Decks
Down in Flames - Aces High - Extra Decks
Down In Flames - Aces High - Card Sheets
Warfighter - Dice Pack

Global Domination
Modern Land Battles
Down In Flames - Locked-On
Huey Leader
Israeli Air Force Leader
Gato Leader

DVG Merchandise on Cafe Press

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Our YouTube Channel

Our Pre-Order Program
Optional International Pre-Ordering
Player Testimonials
Reviews of our Games!
Game Store Locator

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Contact Us
customerservice (at) dvg (dot) com

Distribution Inquiries
About Vassal/PDF
About Our Company
Our Previous Games
Our Awards
Our Friends
Company Policies

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About Dan Verssen Games (DVG)...

Dan Verssen Games began, as you might expect, with award-winning game designer Dan Verssen.

In the 1980s, Dan realized his passion for game design while developing new rules and modifications to existing game products of that time such as D&D and Traveler.

Dan's first published game was Modern Naval Battles and published by 3W Games in 1989. Modern Naval Battles went on to win several awards and commercial success led to the design of two supporting expansion games.

Two of Dan’s other designs, the Down in Flames series and the solitaire “Leader Series” (Hornet Leader and Apache/Thunderbolt Leader, were published by GMT Games in 1991 where they achieved both commercial and critical success.

Besides designing award-winning wargames, Dan has also designed a number of games representing popular brands including Star Trek, 7th Sea, Indiana Jones, Road Kill, Flagship and Bratz.

Over the years Dan’s designs have won several Origins Awards and more than a couple Charles S. Roberts Awards.

In 2002, Dan and his wife, Holly, made the decision to form Dan Verssen Games (DVG) where he could design and publish games that offered high production values and amazing artwork coupled with unique and compelling gaming experiences.

Since 2002, DVG has produced and published well over 14 titles ranging from card games to solitaire games to board wargames in print, PDF and Vassel formats.

The DVG industry SMC Code is: DV1

DVG usually has about 5 games in development at any given time. As of late, we have also started to team up with talented computer game developers in order to bring some of our classic games to a whole new environment.

We hope you enjoy our games, because we certainly enjoy making them!

The Growth of DVG

When we started the company, we did everything out of our house, including game storage. As the first few years passed, and the number of titles expanded, our 1200sf house was soon more games than living space. We had game cases stacked in the hallway, bedrooms, and even the dining room was lost for a couple months.

We rented our first self-storage space in the summer of 2011 It was 300sf and seemed absolutely huge! We were sure that we would never fill it. Game storage problem solved!

Sometime in 2013 the self-storage was filled, so we moved to a 1000sf warehouse space. Our games barely filled the back half of the unit. As the next year passed, we saw our massive space slowly filling with new games, and again we went hunting for a larger space.

We moved into a 2200sf space at the end of 2014. Even though it was more than twice the size, we already knew it was going to be short-lived. As we looked forward to all the games we had at the printer, we could already see the space problems looming.

Luckily, a 1600sf space opened up next to ours in October of 2015, and they were willing to install a double-doorway connecting the 2 spaces. This brings us to a bit under 4000sf of storage, and it is all because of you and all your generous support for our games. Many thanks to all of you!

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